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Courtesy of
PLAXALL
LONG ISLAND CITY
JULY 2017
The Sculpture Center
Sam Anderson: The Park
Through July 31
Museum of the Moving Image
MOMA PSI
Young Architects Program 2017:
Lumen by Jenny Sabin Studio
Through September 4
Video Arcade
Changing Exhibitions Gallery
Through January 15
22-25 Jackson Ave • LIC
718.784.2084 • MoMAPS1.org
35 Ave at 37 St • Astoria
718.777.6800 • www.movingimage.us
44-19 Purves Street · LIC
718.361.1750 • www.sculpture-center.org
In 1980, $2.8 billion in quarters were pumped into video
arcade games in the United States, more than triple the
revenue from any previous year. The video arcade had arrived,
as a popular culture phenomenon and a vital force in the
entertainment industry. Improved graphics, game design, and
marketing made such games as Space Invaders, Donkey Kong,
and Pac-Man into addictive and commercially successful hits.
At their peak, there were more than 10,000 video arcades
across the country. Within a decade, the rise of the personal
computer and home consoles would mark the end of the video
arcade’s golden age. This arcade allows visitors to play 23 of
the era’s most beloved games, in their original form.
Lumen, an immersive, interactive installation by Jenny Sabin Studio, will be on view
in MoMA PS1’s courtyard during summer 2017. Winner of The Museum of Modern
Art and MoMA PS1’s annual Young Architects Program, this year’s structure evolves
over the course of the day, with responsive textiles that display subtle color in
sunlight and emit glowing light after sundown. Made of over 1 million yards of
digitally knitted ber, Lumen's large-scale cellular canopies feature 250 hanging
tubular structures, 100 robotically woven recycled spool stools, and a misting system
that responds to visitors’ proximity. Socially and environmentally responsive,
Lumen’s adaptive architecture is inspired by collective levity, play, and interaction as
the structure transforms throughout the day and night, responding to the density of
bodies, heat, and sunlight. The result of collaboration across disciplines, Lumen
applies insights and theories from biology, materials science, mathematics, and
engineering—integrating high-performing, formtting, and adaptive materials
into a structure where code, pattern, human interaction, environment, geometry,
and matter operate together.
Sam Anderson has created a series of newly commis-sioned
sculptures and video work for Sculpture
Center's lower level galleries. Anderson creates
compositions with gures and objects that inhabit
oddly familiar relationships to the site and viewer.
Often depicting intimate and internal dynamics, the
arrangements are formal as well as psychological,
eects expressed through repetition and mutations in
scale and style. Using a range of found and made
materials to construct her scenes, each work borrows
from language as well as personal history to question
how memory and emotion is indexed.